She has been designing the layout of the sensors and working out how to connect everything within the given constraints of the LilyPad system. Prototyping video processing with wii remoteĭonna has been working away on the wearable interface that will contain the functionality of the above (plus more). Julian has also extended the jitter patch to allow it to process a live camera input. A quicktime movie is used as input and the wiimote is driving real time processing. In this example the wii remote is driving a patch Julian has written in Jitter. Julian is just listening to some music while he programs and tests the video processing system. No audio processing is taking place in this example. The following example shows the wii remote accelerometer XYZ parameters mapped to video processing. On the video side, Julian has been building a realtime video processing system in the Jitter environment. Wiimote test from Julian Knowles on Vimeo. The accelerometer XYZ outputs control various audio filter processing parameters and volume changes, while the buttons are used to trigger audio events. Here is an example of the wii remote being used to control audio. Let’s hope the wifi from the Lilypad is as solid. The system is very robust and today Julian had it working to a distance of over 15 metres. He is then streaming the midi into a patch in MaxMSP which allows him to condition, scale and route the data streams before they get sent to Ableton Live to control audio. Julian is using the fantastic software Osculator to take the bluetooth Wiimote data and convert it to midi. The Wii remote can act as a hand held device which contains much of the functionality of the wearable (accelerometer and buttons) Nintendo Wii Remote (Wiimote) puts out pitch, roll, yaw and z (g force) data Julian has been using a Wii remote to simulate the accelerometer and buttons so he can work on parameter mapping and prototype some a/v scenes while Donna is working on building the wearable interface. The wearable top will have a Triaxial Accelerometer (reading X, Y, Z axes) mounted on the right arm, a flex sensor on the left elbow and some buttons. They are designed for non-musician physical theatre performers/acrobats. These scenes are modular, with a range of musical elements which can be triggered or manipulated in an improvisational manner. Honestly any advice/help with either would be awesome.While Donna works on building the wearable top with sensors, Julian is working on making ‘musical scenes’. Haven't been able to find anything on how to fix it. Applications/WJoy.app/Contents/Frameworks/amework/Resources/wjoy.kext failed to load - (libkern/kext) not loadable (reason unspecified) check the system/kernel logs for errors or try kextutil(8). Objc: Class HIDDevice is implemented in both /System/Library/Frameworks/amework/Versions/A/IOKit (0x7fff8b889958) and /Applications/WJoy.app/Contents/Frameworks/amework/Versions/A/Frameworks/HID.framework/Versions/A/HID (0x10007e3d0). I actually used to use an old Wiimote with programs Enjoyable and WJoy, but of course after a OS update Wjoy started giving me this message when running through the terminal: OSCulator can't even register the device even though it's connected over the Mac's bluetooth. When I'm actually in Enjoyable my Mac can sense the button input, allowing me to assign keys, but ends up not actually working on Anki. Has anyone been able to successfully use a joy-con? I've tried using both Enjoyable and OSCulator without any luck.
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