Ray: Thinking through the level design, for a project like Spyro Reignited Trilogy it was very important to determine which are the crucial elements that need to be spot-on for parity versus altering it to give the player an updated experience. For example, to spice things up we designed a giant mechanical dragon to encircle the park and a huge nest of golden dragon eggs perched above the square. In this case, we had a literal Fun Park to play with, and we didn’t pull any punches. ![]() ![]() As the final “bonus” level in Spyro 2: Ripto’s Rage, we wanted to make sure that Dragon Shores lived up to its reputation as the premier vacation spot in the Dragon Realms.Īs was our intention with each of the 100+ levels in the trilogy, we wanted to stay faithful to the layout and themes from the original, while enhancing the storytelling and mood with the additional detail we were able to add to the world. Josh: The art team had a blast revisiting Dragon Shores for Spyro Reignited Trilogy. With such a great response to our last blog post, we wanted to follow it up with an inside look at the making of one of our favourite realms in the trilogy, Dragon Shores.Ī couple members on our team who worked closely on this level, Josh Nadelberg (Art Director) and Ray West (Lead Level Designer), share their experience with bringing back the best theme park in all the Dragon Realms. The battle arena would be a labyrinth (i.e.Hello again Spyro fans! We are less than 24 hours away from the launch of the Spyro Reignited Trilogy, and we are brimming with excitement here at Toys For Bob. He wears his helmet especially when he is at the front.įor the final battle, he takes off his armor to show his salient muscles. He appears most of the time in his armor version. ![]() I had made a burned face version (by a dragon), but I think it would be too dark for a Spyro game and too "evil". In addition, his scars are the memory of a fierce battle against one of them. I don't have his final goal in mind yet, but of course he has a holy horror of dragons. Minos would be the main opponent of the story, at the same rank as Gnasty Gnorc, but more serious (without being too dark of course, we are in a Spyro story anyway!) His style is strongly inspired by Ancient Greece. I always thought that a Minotaur would be a perfect character for Spyro! Now that Spyro Reignited Trilogy came out and I've enjoyed it (but I still say that nothing beats Spyro 1 ♥), I wanted to make a concept art. L'arène de combat serait un labyrinthe (i.e. Pour le combat final, il ôte son armure pour montrer ses muscles saillants. Il porte son casque surtout quand il est au front. Il apparaît la plupart du temps dans sa version armure. J'avais fait une version visage brûlé (par un dragon), mais je pense que ça ferait too dark pour un jeu Spyro et trop "méchant". Par ailleurs, ses cicatrices sont le souvenir d'un ancien combat féroce contre l'un d'entre eux. ![]() Je n'ai pas encore en tête son but final, mais bien entendu, il a une sainte horreur des dragons. Minos serait l'adversaire principal de l'histoire, au même rang que Gnasty Gnorc, mais plus sérieux (sans être too dark bien sûr, on est dans Spyro quand même!) Son style est fortement inspiré de la Grèce Antique. J'ai toujours pensé qu'un Minotaure serait un personnage parfait pour Spyro!Īlors voici Minos, le Minotaure (i.e. À présent que Spyro Reignited Trilogy est sorti et que je me suis régalée (mais je persiste à dire que rien ne vaut Spyro 1 ♥), j'ai eu envie de faire un concept art.
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