![]() Personally, the end result was real satisfaction and a sense that I was somehow clever when I solved a room, although I know it’s really both the puzzles and their designers that should get that compliment. However as the game progresses, it’s very rarely a simple task of putting object ‘A’ into slot ‘B’, as puzzles become more complex and multi-faceted. ![]() A locked dagger is across the room that needs a key (etc). A dagger-shaped receptacle lets you unlock a box. ![]() In some of the puzzles you’re tasked with fetching one item to unlock another, and these can be obvious from the onset. ![]() I’m not certain why I’m able to shrink given the lack of context (uh, magic?), but I’m not sure it matters because of simply how impressive and inventive each puzzle was. One of my favorite recurring puzzle is when you shrink down to fit into a keyhole, where you then go through a wide variety of cryptic mechanics to jimmy the lock open. The goggles also reveal clues and other puzzles too, so you’ll find yourself toggling them on and off a bunch. More often than not, these apparitions leave behind key objects that start you out on your journey of deconstructing the game’s multi-layered puzzles. Rather, turning on your ‘spirit vision’ goggles, letters and notes take on a secondary function by letting you summon a ghostly view from the past for a short scripted interlude from some forgotten adventurer before you. These are useful to the overall story, but not in the sense that they will give you clues to how to solve your next puzzle. The game’s linear story is punctuated with hand-written notes that you find along the way in a each level. Hands-on: 'Down the Rabbit Hole' is a Delightful Miniature Wonderland Filled with Puzzles I won’t go any further so I don’t spoil the narrative. Lovecraft’s occultist short stories, replete with locales you might envision springing from the late horror fiction writer’s Cthulhu Mythos. no jump scares or anything to grab at you), the atmosphere really starts to feel like something ripped from any one of H. Although there aren’t any blatantly frightening bits to worry about (i.e. But that Spielbergian flair soon wears thin as a more sinister, patently Lovecraftian vibe takes over. As an intrepid detective, you encounter cryptic locations, examine fantastic gadgets and discover an otherworldly element which blurs the line between reality and illusion.Īt first I felt a bit like Indian Jones as I traipsed through a 12th century church to break my way into a crypt where I messed around with all sorts of Egyptian relics. Note: the is a spoiler-free preview of a pre-release version of The Room: A Dark Matter.Īs per the game’s description, A Dark Matter begins deep within The British Museum in London, where the disappearance of an esteemed Egyptologist prompts a police investigation into the unknown. But there’s plenty to gush about with The Room: A Dark Matter-especially because of what I saw on Quest. That doesn’t put all VR escape rooms on equal footing though, as The Room: A Dark Matterstrikes a satisfying balance between puzzle complexity, storyline delivery, atmosphere, and visuals, making for such an enjoyable time that I really didn’t want it to end. The object-oriented nature of the escape room genre is also basically a natural fit with VR thanks to motion controllers. With the fresh VR entry in franchise, Fireproof has shown a new level of mastery with the medium with this engaging, wondrous world of puzzles and arcane magic-something that truly sets a new bar for the VR puzzle genre.Įscape room games were one of the first to find a home in VR, and its for good reason: developers have a plethora of puzzle styles to borrow from both physical and digital escape rooms and mostly a blank check when it comes to the sort of story and visuals they want to drape on top of it. The Room: A Dark Matter is an upcoming VR puzzler from Fireproof Games, the same minds behind The Room (2014), its beloved predecessor for PC and mobile, and VR shooter-adventure Omega Agent (2016).
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